#include<stdio.h> #include<graphics.h> void circlemidpoint(int xCenter,int yCenter,int radius) { int x=0; int y=radius; int p=1-radius; void circleplotpoints(int, int, int, int); circleplotpoints(xCenter,yCenter,x,y); while(x<y) { x++; if(p<0) p+=2*x+1; else { y--; p+=2*(x-y)+1; } circleplotpoints(xCenter,yCenter,x,y); } } void circleplotpoints(int xCenter,int yCenter,int x,int y) { putpixel(xCenter+x,yCenter+y,WHITE); putpixel(xCenter-x,yCenter+y,WHITE); putpixel(xCenter+x,yCenter-y,WHITE); putpixel(xCenter-x,yCenter-y,WHITE); putpixel(xCenter+y,yCenter+x,WHITE); putpixel(xCenter-y,yCenter+x,WHITE); putpixel(xCenter+y,yCenter-x,WHITE); putpixel(xCenter-y,yCenter+x,WHITE); } int main() { int gd=DETECT,gm,rad; initgraph(&gd,&gm,"C:\\TurboC3\\BGI"); printf("Enter the radius :"); scanf("%d",&rad); circlemidpoint(300,300,rad); getch(); closegraph(); return 0; }
MidPoint Circle Drawing Algorithm program
Subscribe to:
Posts (Atom)
No comments:
Post a Comment